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Old Dec 08, 2005, 10:16 PM // 22:16   #1
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Default The Necromancer Handbook

Ok, im just going to sit here and right something related somewhat to guild wars. If there are spelling errors or it dosnt make perfect sense this is indeed a first draft and i'll end up editing it later if i feel it's worth my time. I won't allow myself to use the Backspace button, so if i feel i would like a better word i'll change it in my second draft. Bear with me as a create a world.

I'll be listening to music as i write.

The Necromancer Handbook

Introduction~

If you wish to discover a world of pain, suffering, and sacrifice; read on. You'll find if you offer these pains, sacrifices, you'll be given tremendous power. This is the power of the Necromancer. I know not how you came about his book, but power resenates from within it and please cease to read immediately if you have no desire to become a Necromancer.


The Tests~

The Realm of Death

You find yourself viewing a scirmish between two rival warriors. A fatal blow is inflicted to one of the men, and he falls towards the earth; dead. What goes through your mind in this instent? Do you view this as a loss of life, or can you almost feel a power eminate from the corpse. As the Warrior raises his axe in victory and lets out a battle cry, do you wish to harness this power, this life force before it slips away? If this accurately portrayed your feelings, you may desire to begin on the path of Death Magic. Search your village for the necromancer instructor in order to learn more about this powerful way of life. Remember, killing gives life. Undead Life is a power of limitless possibilities.

The Realm of Blood

You find yourself viewing a scirmish between two rival warrios. A non-fatal blow is inflicted to one of the men, and blood trickles down his wounded shoulder as he staggares to regain his balance. Can you immediately sense the energy eminating from the red liquid? This path is not for the faint of heart, you will constantly sacrifice your own blood in order to damage, or heal others. With blood it's possible to heal the many and kill the few. If this is the path you wish to pursue seek out the Necromancer Master in order to learn the power of the Blood.

Realm of Curses

You find yourself viewing a scirmish between two rival warriors. You then witness one of the warriors ignite spirit in himself and explodes into a flurry of blows; leaving his rival panting for breath. After this display, was it possible it left you thinking you could apply a bond on the warrior in order to kill him as he attacks? Did the thought of degenerating the warrior until he is a lifeless corpse spark your interest? Perhaps you would like to consider the power of Curses, many exist, and all hold their power. Curses user's moto is simply, desintigration on the inside is a power beyond end.

Traditions~

The traditions of the Necromancer are as many as leaves on a tree. You must choose your path before continuing on.

Open your mind and close your feelings, view the world through a window of opportunities.

Death Magic

No cauldrons, no potions, simplicity is key. Focus on your target undead corpse, contact it. If it is unwilling to come alive for you, this indicates it carries tremendous power to resist your will; or simply that your will is tremondously inadequite for this task. Force the minion to rise and do your bidding. Control the dead, and you control the living.

Blood Magic

Please, a fair warning, never attempt a spell before you are fully confident in your abilities to complete that spell. If you fail to complete a spell succesfully this could result in your corpse being used as a practice target for the Death users. Choose a non-lethal patch of skin on your body to insert a simple knife into. This should weaken your body, mind and obviously health. You will then realize, by what spell you do, that you can immediately tap into the power. Use your body as a limitless resource for your magic. But always hold a fear for this Magic, for if you abuse the guidelines set forth for you, you will perish within a day.

-=- More Tommorow -=-

Last edited by Alexmb7; Dec 09, 2005 at 04:34 AM // 04:34..
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Old Dec 08, 2005, 11:05 PM // 23:05   #2
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this is pretty cool! I'll have to consider stealing this idea and knocking off an Elementalist copy ^_^
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